Sixteen plots on a five by five
The starter plot at the centre, its four sides planted first, then outward. Lands of a kind that touch help each other grow, up to a quarter again with all four sides matched.
Shadows of the Corn
A Shadows of the Corn tale
Above the village the old fields drift in the dusk, tethered to nothing. A starter plot at the centre, deeds planted around it, sixteen at most. Orchards and forests, a barn where somebody is always napping, and a harvest that grows while you are away.
Held for a later season. The Lands are coming.
Travelling as
A traveller
One account for every game in the series: sign in here or in the village, it is the same door.
Candy
...
The one thing The Lands share with the village. Nothing else crosses: no essence, no produce.
The starter plot at the centre, its four sides planted first, then outward. Lands of a kind that touch help each other grow, up to a quarter again with all four sides matched.
Each land grows its own crop and fruit, and a forest cuts wood on any of them. Farm houses, irrigation and barns raise what a plot makes and keeps, all the way to level ten.
Everyone will start with the starter plot at the centre, as the Farm always did.
Until then, the crops, fruit and berries the Farm grew are prizes on The Fields: win a run and the Alchemy Shop has something to brew.